Taking your eye off the prehistoric ball even for a short time will result in some very Jurassic Park outcomes. This is, of course, only the beginning – your park must be set up to feed them, make sure they have adequate habitats, give them others of their species to form social groups with, and generally make them happy.
Each time a bespoke terrible lizard finishes incubation and is released from the lab, the camera pans lovingly around your latest insult to Mother Nature.
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Just like in the movie series, degraded DNA needs a bit of help to complete the chain, so you might splice in a bit of crocodile, octopus or amphibian DNA to fill the gaps and make the dinos more resistant to disease, or less ravenously hungry. Photograph: FrontierĪfter discovering genetic sequences necessary to clone your beasts, you can dive into your dino-lab to breed your park’s star attractions. It’s about how you bounce back and save the day, and try to stop things going wrong in the future.”Īuthenticity … Jurassic World Evolution. “So that’s what you do in the game! Things will go wrong eventually. “In the movies, things go wrong, but the heroes prove themselves heroes in that element,” Fletcher says. Even when things are running smoothly – and profitably – the presence of resurrected prehistoric predators means that something could always go awry. The dinosaurs, however, are the element of chaos. Jurassic World Evolution has you thinking about all the usual theme-park planning: a good mix of rides, slightly overpriced food, a layout that lets people wander without getting lost. I think we can say all of our games have led up to this one.” “We’ve got plenty of experience with theme-park sims, and we’ve got experience in our animation team doing fantastic creature animations, having done Kinectimals and Zoo Tycoon in the past. “We felt we could do justice to Jurassic Park,” says Andy Fletcher, lead designer on Jurassic World Evolution.
Planet Coaster, which Frontier released in 2016, is the zenith of the theme-park genre to date: it’s smart, fun, challenging and funny, and gave Universal Studios confidence that Frontier could do something cool with its monster of a licence. It’s a theme-park management simulation – with, of course, dinosaurs.įrontier has been making theme-park sims since 2003’s fondly remembered Rollercoaster Tycoon, in which players were tasked with building up a park from scratch, planning attractions, building facilities, placing pathways, and making as much money as possible without everything going wrong (or all your customers wetting themselves because you forgot to leave enough money for toilets). Unlike many movie-games, this isn’t an inferior digital recreation of the film.
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When developers known for their work-for-hire efficiency rather than their specialised talents are given mere months to piece together a game to tie in with a theatrical release, it’s perhaps unreasonable to expect much.īritish studio Frontier Developments is best known for space-exploration epic Elite Dangerous, a modern update to one of the best-remembered games of the 1980s – but this year, it will be releasing a game based upon June’s blockbuster Jurassic World: Fallen Kingdom. Historically, video games based on movies have also been disappointingly rubbish. T he perennial failure of video-game movies to capture the magic of their source material has been a hot topic this year – though as well as the boring new cinematic outing for Tomb Raider, 2018 has given us two qualified successes in the form of Ready Player One and Rampage, which suggests some improvement might be on the cards.