It puts the pressure on them to not fuck it up but they already proved they can produce quality games. It's not being arrogant when they already delivered a better game than Skyrim. That's not really possible in The Witcher 3.The Witcher 2 is a much better game than Skyrim, it's not "very cocky" in any regard (though it is an admittedly cheap way to get press) It's really quite remarkable, especially because everything is so well-written, no matter how small.īoth games have mostly boring combat, though, except Breath of the Wild allows for more creativity and, crucially, lets you mostly avoid fights, if you want to, except within dungeons (that is, shrines and divine beasts). You never know when a seemingly small request will evolve into an epic, tragic love triangle that could fill novels. Side-quests in Breath of the Wild are over too quickly, while The Witcher 3 has side-quests that are longer and more involved than some entire games. That said, The Witcher 3 clearly trumps Breath of the Wild in narrative and NPC interaction.
It's easy to get lost, because large stretches of land and small towns all look largely the same, whereas in Breath of the Wild every region has its own striking geographic landmarks, partly because Breath of the Wild eschews realism in favor of the fantastic and often impossible (in real-world terms). Exploration is generally clunkier, and over-world design, though visually beautiful, isn't really in the same league as Breath of the Wild. The Witcher 3 prioritizes story and menu-driven RPG mechanics. And in terms of over-world traversal, Breath of the Wild makes you feel every stone and step, especially during the early game when stamina is at a premium. This emphasis affects even armor upgrades, which require that you learn the flora and fauna of the world, where to find specific animals or flowers, and even learn the behaviors of certain species in order to catch them. Breath of the Wild places far more emphasis on the experience of travel and your interaction with the environment.
I haven't played Skyrim, but Breath of the Wild and The Witcher 3 have different priorities and qualities. Geralt and Link from TW3 and BotW are known entities, but your Skyrim protagonists' nature is almost wholly a result of your choices and preferences over the course of the game. and want to build up someone from being a blank slate to a unique character character with specific skills, weapon preferences, and relationships with the world around them, then go with Skyrim.
It's one of the deepest narrative experiences in the medium. If you're looking for something story heavy, where side-quests bleed into the main plot and almost every interactive NPC is complex and well-written in their own right, then play The Witcher 3: Wild Hunt. It features one of the most fully-realized open worlds ever made: a place where every system and mechanic is connected in some way, and where nearly every bit of your environment is useful in some respect. If you're looking for a game that prioritizes exploration, survival, creativity, and generally just getting lost in the world around you, I'd recommend BotW. It's not an RPG, for one thing, and even as an "open world game," its design philosophy and priorities almost make it feel like a game from a different genre in that respect as well. As mentioned, BotW is pretty much nothing like the other games.